Technology
Our Avatar Technology
Avatar Clash runs on a unique avatar system that links two operators to two robots, forming two human–machine teams that compete head-to-head in the arena
Each operator wears a VR headset and uses our custom interface to see what the robot sees in real time, staying fully immersed in the match.
Our system is engineered for ultra-responsive control, with end-to-end latency kept under 60 ms so movement feels natural and immediate. It supports whole-body tracking, including rapid stepping, stance changes, and balance and step recovery when the robot is impacted.
This level of control allows operators to perform dynamic, powerful actions—such as striking and moving around a 100 lb heavy bag—while maintaining stability and precision. The result is a sport-ready platform that shows what high-performance human-guided robots can do under real pressure.
Low-latency control
End-to-end latency kept under 60 ms so movement feels natural and immediate
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