Technology
Our Avatar Technology
Avatar Clash runs on a unique avatar system that links two operators to two robots, forming two human–machine teams that compete head-to-head in the arena

Each operator wears a Virtual Reality (VR) headset and a small number of VR trackers that let them control the robot in real time. The robot closely replicates the operator’s movements, effectively becoming their avatar in the arena. This technique, known as teleoperation, has been developed and refined by our team over several years of research and development on advanced Department of Defense projects.
Unlike simple joystick control, our system supports real-time fast, whole-body motion control, so operators can move, punch, and recover balance as naturally as if they were in the ring themselves. Additionally our stack runs across multiple humanoid hardware platforms — we are the neutral league infrastructure, not tied to any single manufacturer.
The VR headset also runs our immersive eXtended Reality (XR) avatar interface, which lets the operator see a digital twin of the robot and its surrounding environment. This gives them a clear, intuitive view of how their body movements translate into robot actions and how the robot is positioned in the environment. The XR digital twin also provides depth and spatial cues, making it easier to judge distance, timing, and angles during fast exchanges in the arena.
Unique Features
High-speed full-body tracking
Supports quick punches, rapid footwork, and seamless stance changes in real time
Impact-ready motion
Boxing with repeated, real-world impact strikes, supported by balance and step recovery every time the robot is hit
Low-latency control
End-to-end latency kept under 60 ms so movement feels natural and immediate